the song made in haste within 20 minutes
Rorre Ed Gnos
reusing that one motif/melody be like
a chiptune about a macrowaves
the melody stuck inside my head
GuileLapse - Battle Theme
GuileLapse - Game Over...
Wavetracker Trailer Cover
C4 for Lunch Extended
that time when i ran out of ideas
thegarbagecan
a chiptune about green ceiling fans
random short loop i made
animated oscilloscopes!1!!
PWM test
an attempt at a simple song
limbo chiptune waves edition
LHS - BRD (Cover)
envExpl - Main Menu
Posts from the orangeleafdoes
community on Reddit
Heya! I'm an orange with a leaf.
You can call me Orange or Owen,
but I go by Jacob in real life.
I've been doing game development since I was around Grade 7. I got my start using Scratch after initially looking for online software I could use to animate. Sure enough, I found this animation suite called Wick Editor, and as it turns out, you could make games. It was in Javascript, which I struggled with at the time knowing nothing about code. I only made basic click adventures where you click an object to go to another frame with the tool asides from normal animations. It was later when I saw this tool on Youtube of someone making a game with code that looked like blocks. This was Scratch, which was a way easier way for me to start making games and learn the logic of how games worked behind the scenes.
Later on, Scratch felt too limiting to me as a platform, so I tried my hand at some modifications of Scratch, like E羊icques, until I settled on Turbowarp. As is with the nature of these kinds of game engines and coding platforms, I decided to try out Python. It was very general-purpose, and I really loved the hacker terminal feel to it, as I have previously written text adventures in Windows Batch (the thing that windows uses for scripts, those .bat files yeah) so I got pretty accustomed to it.
To this day, I still use Python because it is a very versatile programming language that can let you write programs from basic terminal interfaces and automation scripts, fun little utility applications and games, to training Artificial Intelligence and making programs that can run websites, databases, and mathematical visualization and statistics.
However, due to my goals at the time (that is to make games), I also decided to keep learning other programming languages like JavaScript when I was learning how to make websites (such as the one you're looking at right now!) or C++ when I was figuring out how to interface with an Arduino Uno or an ESP32. I would like to thank my burning passion to make games that are fun not only for me but for others, to introducing me to so many talents from drawing art and illustrations, making animations, learning how computers work, and especially to being able to compose my own songs and play instruments.